![]() It’s interesting I recently had a back and forth with an RPG publisher (over some beers) in Indianapolis with an already published game system to which I mentioned his decision to go with the graphic style of his books was a real detriment to his sales numbers. The writing is effective and gets the points across as the artwork, while covering a broad spectrum, is mainly top notch as well. Upon taking a look inside the core book one is struck by another highly polished product from MCG. In fact I passed the time on long walks with some high school friends, back in the day, doing exactly that same thing. I’ve always believed a good tale to be shared with your players is king and rules be damned none of my players ever found themselves sitting through two hours of gameplay focused around one battle (hell, that’s what miniature rules are for) and if I had a great adventure to run my friends through, you could toss me a few coins for everyone to flip to provide random pass/fails and I’d be happy as a clam. ![]() There’s really no way of getting around it. You’re either a Monte Cook sort of GM or you’re not. The first thing I’ll have to point out is that if you aren’t a fan of Numenera or The Strange you simply aren’t going to dig the base system either these are the core concepts which drive the other titles so rules lawyers beware and those who discount story need to move along since there’s going to be nothing to see here. The Cypher System is a generic roleplaying rules set which expands upon what Cook has already firmly established the company bearing his name around. Now MCG has stripped away much of the setting info from the previous games and is presenting the engine which drives their previous releases as a standalone product. Numera took players to a land which was a mash up of fantasy and SF and The Strange plopped gamers into a modern day setting where they could travel to pocket dimensions which could be anywhere from Barsoom, Oz, or even Sherlock Holmes’ London. ![]() While Numerera was the big initial release for Monte Cook Games in 2013, and then T he Strange followed in 2014, the big thing this year for the company is the Cypher System core book. Retail Price: $59.99 for the physical book, 19.99 for the PDF at DriveThruRPG ![]()
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